The document has come from the Wiki for an online crime game; all documents have, so that detail can be assumed: don't mention "online crime game".
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Source 1
ScammingScamming involves conversing with potential targets and convincing them to send money for a ruse. Responses are gained through spamming emails to a player's email database, which is grown by farming email addresses. Once a player has a response, they can begin conversing with the recipient. A number of responses are available, each moving the mark's cursor. Once a mark's cursor has landed in a green reward zone, a player will be able to capitalize and get the mark to send the cash. Several other zones exist on a mark's bar, including a temptation zone, which will immediately boost towards a reward zone, a concern zone, which a player will be stuck on until they have spent enough nerve resolving the concern, and red zones, which will result in an immediate critical failure, removing the mark from the list. The phases of scamming can be divided into 4 main sections: |
Chunk 1
Scamming
Scamming involves conversing with potential targets and convincing them to send money for a ruse. Responses are gained through spamming emails to a player's email database, which is grown by farming email addresses. Once a player has a response, they can begin conversing with the recipient. A number of responses are available, each moving the mark's cursor. Once a mark's cursor has landed in a green reward zone, a player will be able to capitalize and get the mark to send the cash. Several other zones exist on a mark's bar, including a temptation zone, which will immediately boost towards a reward zone, a concern zone, which a player will be stuck on until they have spent enough nerve resolving the concern, and red zones, which will result in an immediate critical failure, removing the mark from the list. The phases of scamming can be divided into 4 main sections: |
Source 2
Collecting Email AddressesThere are currently 3 ways in which a player can acquire new email addresses: |
Chunk 2
Scamming > Collecting Email Addresses
There are currently 3 ways in which a player can acquire new email addresses: |
Source 3
Farming Email AddressesA player can spend eight Nerve to farm email addresses, adding to the total count of emails addresses available to send spam mail to. The more email addresses a player has, the more responses they will receive. Farming emails can increase the email count by a minimum of 70 and a maximum of 200. Having money on hand (between $250 and $3,000) may sometimes result in increased emails farmed, between 200 and 700. Completing the "CMT2130 Web Security and Penetration Testing" education course will unlock the extraction of email addresses through data breaches. This will sometimes result in increased emails farmed, between 700 and 1,200. |
Chunk 3
Scamming > Collecting Email Addresses > Farming Email Addresses
A player can spend eight Nerve to farm email addresses, adding to the total count of emails addresses available to send spam mail to. The more email addresses a player has, the more responses they will receive. Farming emails can increase the email count by a minimum of 70 and a maximum of 200. Having money on hand (between $250 and $3,000) may sometimes result in increased emails farmed, between 200 and 700. Completing the "CMT2130 Web Security and Penetration Testing" education course will unlock the extraction of email addresses through data breaches. This will sometimes result in increased emails farmed, between 700 and 1,200. |
Source 4
Phishing Email AddressesThe Phisher is a tool for scamming unlocked through the "CMT2230 Web Design and Development" education course. Once unlocked, the phisher must be activated using the "Farm Email Addresses" subcrime. It may take a few attempts to get it running. Once activated, the phisher will passively gather email addresses for the player over the course of 8 to 12 days, collecting between 6,000 and 9,000 emails during that time. Over time the phisher will eventually disable itself and will need to be restarted Pictured: Active Phisher |
Chunk 4
Scamming > Collecting Email Addresses > Phishing Email Addresses
The Phisher is a tool for scamming unlocked through the "CMT2230 Web Design and Development" education course. Once unlocked, the phisher must be activated using the "Farm Email Addresses" subcrime. It may take a few attempts to get it running. Once activated, the phisher will passively gather email addresses for the player over the course of 8 to 12 days, collecting between 6,000 and 9,000 emails during that time. Over time the phisher will eventually disable itself and will need to be restarted Pictured: Active Phisher |
Source 5
Scraping Email AddressesThe Scraper is a tool for scamming unlocked through the "CMT2131 Automated Data Mining & Processing" education course. Once unlocked, the scraper will need to be activated through the farm email addresses subcrime. It may take a few attempts to activate the scraper. Once active, the scraper will passively gather email addresses for the player. While active, the scraper can collect about 1000 emails a day. Over time the scraper will eventually disable itself and will need to be restarted Pictured: Email farming with active scraper (left) and phisher (right) |
Chunk 5
Scamming > Collecting Email Addresses > Scraping Email Addresses
The Scraper is a tool for scamming unlocked through the "CMT2131 Automated Data Mining & Processing" education course. Once unlocked, the scraper will need to be activated through the farm email addresses subcrime. It may take a few attempts to activate the scraper. Once active, the scraper will passively gather email addresses for the player. While active, the scraper can collect about 1000 emails a day. Over time the scraper will eventually disable itself and will need to be restarted Pictured: Email farming with active scraper (left) and phisher (right) |
Source 6
Launching a Spam WaveA player can spend eight Nerve to launch a spam wave of emails to the addresses they have in their database. A spam wave can be based around 11 different scams total; three scams (delivery, family, prize) are available at Scamming skill level one, with more unlocked at levels 20, 40, 60 and 80. Once a spam wave has been sent, responses will start to come in. After sending out a spam wave, a section with the text "Awaiting responses" may appear. As long as this section is visible, a response will appear after some time. If this section is not visible, no new responses will appear regardless of time passed. If a specific scam is used too often, it will result in diminishing responses. This is indicated in the Spam Wave drop down menu with a red arrow pointing downwards on that specific method. Over time this arrow will dissapear. |
Chunk 6
Scamming > Launching a Spam Wave
A player can spend eight Nerve to launch a spam wave of emails to the addresses they have in their database. A spam wave can be based around 11 different scams total; three scams (delivery, family, prize) are available at Scamming skill level one, with more unlocked at levels 20, 40, 60 and 80. Once a spam wave has been sent, responses will start to come in. After sending out a spam wave, a section with the text "Awaiting responses" may appear. As long as this section is visible, a response will appear after some time. If this section is not visible, no new responses will appear regardless of time passed. If a specific scam is used too often, it will result in diminishing responses. This is indicated in the Spam Wave drop down menu with a red arrow pointing downwards on that specific method. Over time this arrow will dissapear. |
Source 7
Scam Types: Scam Type : Crime Skill Required : Min Profit : Max Profit : Delivery : None : $300 : $4,050 : Family : None : $9,000 : $60,750 : Prize : None : $6,000 : $40,500 : Charity : 20 : $15,000 : $101,500 : Tech support : 20 : $22,500 : $121,500 : Vacation : 40 : $21,000 : $283,500 : Tax : 40 : $33,750 : $364,500 : Advance-fee : 60 : $36,000 : $486,000 : Job : 60 : $30,000 : $405,000 : Romance : 80 : $72,000 : $3,240,000 : Investment : 80 : $78,000 : $3,510,000 This table is still a work in progress. |
Chunk 7
Scamming > Launching a Spam Wave > Scam Types
: Scam Type : Crime Skill Required : Min Profit : Max Profit : Delivery : None : $300 : $4,050 : Family : None : $9,000 : $60,750 : Prize : None : $6,000 : $40,500 : Charity : 20 : $15,000 : $101,500 : Tech support : 20 : $22,500 : $121,500 : Vacation : 40 : $21,000 : $283,500 : Tax : 40 : $33,750 : $364,500 : Advance-fee : 60 : $36,000 : $486,000 : Job : 60 : $30,000 : $405,000 : Romance : 80 : $72,000 : $3,240,000 : Investment : 80 : $78,000 : $3,510,000 This table is still a work in progress. |
Source 8
Reading a Targets MessageOnce a player has a response, they can converse with the mark. Upon choosing to read a mark's message they will be presented with a bar that has several options to reply with. The different tiles represent different actions or outcomes that can happen and are triggered when a player lands on one. The tiles can be categorized as:
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Chunk 8
Scamming > Reading a Targets Message
Once a player has a response, they can converse with the mark. Upon choosing to read a mark's message they will be presented with a bar that has several options to reply with. The different tiles represent different actions or outcomes that can happen and are triggered when a player lands on one. The tiles can be categorized as:
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Source 9
Responding to a TargetPlayers will always have five options to reply with, however the emotions displayed may vary based on the type of scam. How the mark reacts to a player's response depends on many factors including the mark's demographics, previous responses, and their original response. Each reply will cost the player 3 Nerve. Despite the different names these emotions can be categorized into five types:
The "PSY2132 Interpersonal Dynamics" Education course can be used to unlock range indicators on your scamming responses. This provides the player with a minimum and maximum on where a response type can land them. While not required for easier crimes, they are highly recommended for the more difficult scamming methods. |
Chunk 9
Scamming > Responding to a Target
Players will always have five options to reply with, however the emotions displayed may vary based on the type of scam. How the mark reacts to a player's response depends on many factors including the mark's demographics, previous responses, and their original response. Each reply will cost the player 3 Nerve. Despite the different names these emotions can be categorized into five types:
The "PSY2132 Interpersonal Dynamics" Education course can be used to unlock range indicators on your scamming responses. This provides the player with a minimum and maximum on where a response type can land them. While not required for easier crimes, they are highly recommended for the more difficult scamming methods. |
Source 10
ConcernAdditionally there is a challenge that can appear, known as concern. This is enabled and becomes the only choice available when a player lands on the purple (concern) square. If a player wishes to continue with the target they must continue to resolve concern until the zone is removed. Resolve concern may require multiple attempts to successfully clear. |
Chunk 10
Scamming > Responding to a Target > Concern
Additionally there is a challenge that can appear, known as concern. This is enabled and becomes the only choice available when a player lands on the purple (concern) square. If a player wishes to continue with the target they must continue to resolve concern until the zone is removed. Resolve concern may require multiple attempts to successfully clear. |
Source 11
HesitationAnother possible challenge that can appear is known as Hesitation. This is enabled and becomes the only choice available when a player lands on a yellow (hesitation) square. Once active, a player must wait a random amount of time (usually multiple hours) before being able to continue with the scam. |
Chunk 11
Scamming > Responding to a Target > Hesitation
Another possible challenge that can appear is known as Hesitation. This is enabled and becomes the only choice available when a player lands on a yellow (hesitation) square. Once active, a player must wait a random amount of time (usually multiple hours) before being able to continue with the scam. |
Source 12
SuspicionAfter sending enough responses the player will begin building up Suspicion. This is signified by red pips appearing on the progression bar, replacing any pips including reward ones. It will initially begin from the left side and will begin accelerating right. Each additional action at this point will add one more red pip than the last (meaning the first one adds 1 red zone, the second action 2, the third 3 etc), however it can never replace the pip you are currently standing in. It is also possible for the entire persuasion bar to fill with red zones forcing the player to abandon the target. (Actions #0, #3, #4, #5 and #11 of a target showing increasing Suspicion.) |
Chunk 12
Scamming > Responding to a Target > Suspicion
After sending enough responses the player will begin building up Suspicion. This is signified by red pips appearing on the progression bar, replacing any pips including reward ones. It will initially begin from the left side and will begin accelerating right. Each additional action at this point will add one more red pip than the last (meaning the first one adds 1 red zone, the second action 2, the third 3 etc), however it can never replace the pip you are currently standing in. It is also possible for the entire persuasion bar to fill with red zones forcing the player to abandon the target. (Actions #0, #3, #4, #5 and #11 of a target showing increasing Suspicion.) |
Source 13
HonorsThere are three Honor Bars a player can obtain from scamming: : Honor Bar Image : Name : Requirements : Decepticon : Respond to a victim's Temptation, Sensitivity, Concern, and Hesitation within a single successful scam attempt : Alpha Mail : Achieve a skill level of 100 in Scamming : Grift Horse : Earn $1,000,000 from a single scam in Scamming |
Chunk 13
Scamming > Honors
There are three Honor Bars a player can obtain from scamming: : Honor Bar Image : Name : Requirements : Decepticon : Respond to a victim's Temptation, Sensitivity, Concern, and Hesitation within a single successful scam attempt : Alpha Mail : Achieve a skill level of 100 in Scamming : Grift Horse : Earn $1,000,000 from a single scam in Scamming |